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times visited. Updated on |
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DLW is hosted
by DoomWadStation |
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| The most recent is on top | ||||||
indicates a pwad for Boom compatible port
==> multi(X) (p)layers 'only' btsa link ==> by the same author |
The
Pwads are presented on a two cases line : complete
line
for Megawad
partial line for partial episodes
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| This page is promoting wads "100% Legacy" specific and masterpieces! |
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Date Author Site Size Levels Comments |
02
levels created on 2001
(released
here on Feb 06, 2005) Jonathan Robert Washburn aka Gray Lancer Dead site, but... Here is it at The Wayback Machine: Hybernation.org 3132 Kb (Zip = 1061 Ko) Map01 - Map02: The Temple of Water I (Jive) merged Sacrifice in Blood and The Corrupt Priest , which were intented to be 2 episodes of the same serie, respectively Map01 and Map02. "Requires a GL port, preferrably Legacy. Will give you weird HOM errors with a non-GL port!" (Gray) |
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Date Author Site Size Levels Comments Warning |
32
levels created on August
26, 2004 (released here on December 25, 2004) Gwyn Williams (original version) & Jive (Doom Legacy version) Doomworld / idgames database: here you'll find the original version 18874 Kb (Zip = 6665 Ko) Map01 - Map32: Vile Flesh, Legacy version This a the Doom Legacy version of the megawad created by G.W., originally intented for Boom compatible ports. Features: 3D water & lava, 3D bridges, OpenGl lightings, Boom features, FraggleScripting for the third episode. Please, read this thread on the Doom Legacy forum |
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Date Author Site Size Levels Comments |
12
levels created on June
20th, 2004
(released
here on July 18, 2004) J.S. Graham (aka psyren) Nothing to do with Doom, but... Numerometria is his site. 4104 Kb (Zip = 1903 Ko) Map01 - Map12: Azagthoth btsa Crimson Canyon "A collection of larger maps than normal Doom2. Should provide 3-4 hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.. (JS). A masterpiece, one of the very best pwads since a long time! |
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Date Author Site Size Level Comments Other |
01
level created on Dec.
10, 2003
(released
here on May 30, 2004) Darren Finch (aka Doom_Dude) Doom_Dude's Doom 2 Site 865 Kb (Zip = 323 Ko) E3M4: 10 Years of Doom 'On Dec 06 I decided to make a Doom map to celebrate Doom's 10th Birthday. By the way, this is my only release for Doom as all my other Doom maps are for DooM II.). (Darren) btsa Vilecore |
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Date Author Site Size Levels Comments |
11
levels created on Feb.
04, 2004
(released
here on May 28, 2004) Simon 'SlayeR' Judd (programmer and Doomer, Software Engineer) Slayer's Demense 3096 Kb (Zip = 1164 Ko) Map01 - Map11: BloodRust 11 Levels of 'Oldschool' extremely well designed and with a great gameplay!!! 'Basically I was trying not to overdo the detail or size of the maps, but rather to GET THEM FINISHED :P. Quite a few references to early Doom2 maps in the first few maps. Includes a some new textures, and MIDI replacements for each level (none of my own though, with the exception of the title music). (Simon) |
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Date Author Site Size Levels Comments Other |
01
level created on 2001 and updated on 2002 (released
here on May 21, 2004) Samuel "Kaiser" Villarreal You're welcome to The DSV Outworld at the Wayback Machine... 2419 Kb (Zip = 920 Ko) Map01 - Map02: Demon Sanctuary New level (version 1 and 2) from scratch. Engine Required: Boom and RetRes from Teamtnt. Recommended commands: -mb 64 and -memfree 128 btsa Icerial2 , DSV , DSV4 |
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Date Author Site Size Levels Comments |
01
level created on 2002 (released
here on May 10, 2004) Samuel "Kaiser" Villarreal You're welcome to The DSV Outworld at the Wayback Machine... 2419 Kb (Zip = 920 Ko) Map01: Icerial 2 It's based off a map from DSV4 (map27), and there are plenty of slippery ice and dangerous pits to watch out for. This wad takes place in a huge castle surrounded by caves and of course...ice. It has full coop support, so give this wad a try on Doom Connector! |
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Date Author Site Size Levels Comments |
03
levels created between 2002
& 2003
(released
here on April 20, 2004) Keith Drago aka Ninja (young "old fellow" lost for the Doom community) Ninja's wads 627 Kb (Zip = 313 Ko) Map01 - Map03: The Ninja Story, a compilation (made by me) of the 3 wads of the Ninja Serie. Ninja, Ninja Wad 2: The Sequal, and Ninja Wad 3. "Hello, you are now the proud user of a wad made by me, NINJA!" (;-D) |
3D |
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Date Author Site Size Levels Comments Other |
04
levels created between July
1995
& June 30, 1996
(released
here on April 20, 2004) James (Jim) F. Flynn (programmer and Doomer, Software Engineer) Jim Flynn's page 2787 Kb (Zip = 1393 Ko) Map01 - Map04: The Titan serie, a compilation (made by me) of the 4 wads of the Titan Story. The Mines of Titan, The Anomaly on Titan, The Farside of Titan and Trouble on Titan. "You are dumped in the middle of a mining base on Titan, a moon of Saturn" (Jim) btsa IntZonOr, Enigma |
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Date Author Site Size Levels Comments |
01 level
(Deathmatch only),
created on
March 18, 1998, updated on April 20, 2004 Denis Fabrice (alias DeF-46!), Co-author, with Boris Pereira, of the first OpenGl Doom Legacy ever released. You'll be welcome to the host at Doom Legacy's site 320 Kb (Zip = 181 Kb) Map01: Deathmatch in a cathedral made specially for Doom Legacy. CATHEDRAL! for DOOM ][, it's based on the plan of a real Cathedrale, ancient style. It's wide, you can play zigzag around the columns. |
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Date Author Site Size Levels Comments |
02 levels, created on
March 15 &
May 09, 2002, released here on April 13,
2004 Jason Sloan (aka FACE.UK). You'll be welcome to Doom Arena 1020 Kb (Zip = 331 Kb) Map01 - Map02: it's a compilation of the 2 episodes of the Spone serie made specially for Doom Legacy. Spone II , Doom News From The Arena. One of the more impressive castle style levels available. This is a single play Doom2 level and shows off a lot of the new 3d features of Doom Legacy. Wad authors can learn a lot of new tricks from this one. |
3D |
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Date Author Site(s) Size Levels Comments |
32
levels created on March
22, 1996 (released here on March 14, 2004) TeamTnT Icarus Homepage and TeamTNT Homepage 9158 Kb (Zip = 3104 Ko) Map01 - Map32: Icarus, Alien Vanguard "These maps are excellent for single and cooperative play, but we didn't forget the Deathmatchers of the world, either!. You'll wonder what happened to the weekend when you play Icarus." (TeamTNT) |
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Date Author Site Size Levels Comments |
32
levels created on December
24, 2002
(released here on March 14, 2004) The AV Team. Project idea / moderator: Anders Johnsen aka Andy. The Alien Vendetta homepage 24172 Kb (Zip = 8609 Ko) Map01 - Map32: The Alien Vendetta (THE COMPET-N EDITION). AV does not require any port to run. "These maps are ranged from small fast-paced tech-styled ones, to complex medieval- and hellish-themed. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)" |
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Date Author Site Size Levels Comments |
05
levels created between January
&
October 2002 (released here on
November 01, 2002) ReX Claussen Piper at the Gates of DooM 3176 Kb (Zip = 1861 Ko) Map01 for all the wads of The Wicked series (Wicked_1 to Wicked_5) "These maps are intended to push the limits of the original DooM2 engine. In other words, the maximum amount of architectural detail without requiring a source port. Enjoy ! " (ReX) |
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Date Author Site Size Levels Comments |
21
levels created on September
16, 1997.
(released here on September 25.
Updated on September 26) Banjo Software. Click here to look at the " Banjo Software members". Nostromo's Place . As of 3/26/2000, it's being made available for download at no charge to Rich Johnston (Nostromo). 22537 Kb (Zip = 9756 Ko) Map01-Map20: Twitch N' Kill. Hacx is an action-filled add-on for Doom II. The story is set set in the near future and you'll find yourself engrossed in a International blastfest combating weapons of mass destruction! Here is the version 1.1, with the dehacked file already included. You have only ONE file, but a billion of feelings!!! |
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Date Author Site(s) Size Level Comments Other |
3
levels created on 23st
February 2002 Steven "StroggOnMeth" McGranahan aka SoM and Brendt "Megalyth" Pantley SoM (personal homepage), and Doom Legacy (Legacy levels editing specificities) 2423 Kb (Zip = 1355 Kb) Map01 - Map03: Master 3 single player levels for legacy, released as-is. No work was being done on them, so I changed a few things and are puting them out for everyone. (Steven) btsa LGDM01 , Polution , 3dfloors |
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Date Author Site Size Level Comments |
1
level created on 16st
August 2002 Andy Mckie aka Mystic Andy's Web Pages, personal homepage 1250 Kb (Zip = 355 Kb) Map01: SEKKUSU Sort of hi-tec looking, mostly original or modified textures, some new lamp sprites. Lots of 3D and deep water Requires Doom Legacy and looks best with 3d card for running GL or Glide Mode. (Andy) |
3D |
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Date Author Site Size Level Comments |
1
level created on 23st
August 2002 Alastair Montgomery aka big_al Doom Heaven , Doom II Legacy Wads 1152 Kb (Zip = 335 Kb) Map01: "The end of the old order", based on the strange things in my head... A real hi-tec looking single player Legacy level. Has lots of new textures, 3D and fraggle script effects. Requires Doom Legacy for 3d effects and looks best with 3d card for running GL or Glide Mode... (big_al) |
3D |
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Date Author Site Size Levels Comments Other |
32
levels created on July
04, 2001 Samuel Villarreal aka Kaiser, used to be known as Deathman DSV Outworld (at the Wayback Machine...), home of the DSV megawads for Doom II, and today at Kaiser's Vault 17802 Kb (Zip = 6994 Ko) Map01-Map32: DSV Episode 4: The Revolution of Hell, Legacy edition. (final version: August 09, 2002) "I am going to release the Eternity version shortly after. Then on to the Zdoom version!". Legacy levels are based on Fragglescript while Zdoom levels are built on ACS scripting. It takes place just before the Doom64 story. So I have included graphics of the Doom64 monster sprites and textures. (Deathman) btsa Icerial , Demon sanctuary, DSV |
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Date Author Size Level Comments Patch |
1
level created on August
06, 2001 Kristian Käll aka Ebola (site: The Fradicle - The Legacy Editing Page), leader of the team Unholy Software 5161 Kb (Zip = 3010 Ko) Map01 with, on command line: Legacy -opengl -ds3d -mb 64 -file Phobia Phob Utilizing many 3D features, FraggleScript, and more Look at the special Bigdog revue "Let your mind be swallowed by the map and lead you to your own conclusions" Phob.wad Making it work better with version 1.32 beta 3 of Legacy (09/27/01) |
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Date Site Author Size Level Comments J Other |
1
level (Deathmatch
only)
created on July 18, 2001 SoM's site Steven "StroggOnMeth" McGranahan aka SoM 1942 Kb (Zip = 641 Ko) Map01 with a special wad for the resources, full 3d floors with transparency "Hey, I couldn't find my map LGDM01.wad anywhere on the doomlegacy wads page..." (SoM) Yes, it's time to make a special page for original wads 100% Legacy compatibles! J btsa Master , Polution , 3dfloors |
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