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 Wad 
   Pink colored cell, upon thumbnail (ex: Twz)
   indicates a pwad for  Boom  compatible port

 3d 
 Xp 
      ==> 3d floors &/or 3d water

      ==> multi(X) (p)layers 'only'

btsa link ==> by the same author
The Pwads are presented on a two cases line :
complete line for Megawad
partial line for partial episodes
 

This page is promoting wads "100% Legacy" specific and masterpieces!

 
Temple
Hard and... hard!!!
The Temple of Water (Map01)
Date
Author
Site
Size
Levels
Comments


02 levels created on 2001 (released here on Feb 06, 2005)
Jonathan Robert Washburn aka Gray Lancer

Dead site, but... Here is it at The Wayback Machine: Hybernation.org

3132 Kb (Zip = 1061 Ko)
Map01 - Map02: The Temple of Water
I (Jive) merged  Sacrifice in Blood  and  The Corrupt Priest , which were intented to be 2 episodes of the same serie, respectively Map01 and Map02. "Requires a GL port, preferrably Legacy. Will give you weird HOM errors with a non-GL port!" (Gray)

Vile Flesh
100% Legacy
Icarus
Date
Author
Site
Size
Levels
Comments


Warning
32 levels created on August 26, 2004 (released here on December 25, 2004)
Gwyn Williams (original version) & Jive (Doom Legacy version)
Doomworld / idgames database: here you'll find the original version
18874 Kb (Zip = 6665 Ko)
Map01 - Map32:
Vile Flesh, Legacy version
This a the  Doom Legacy version 
of the megawad created by G.W., originally intented for Boom compatible ports.
Features: 3D water & lava, 3D bridges, OpenGl lightings, Boom features, FraggleScripting for the third episode.
Please, read this thread on the Doom Legacy forum
3D
Sp
Xp
 
Azagthoth
Masterpiece!!!
Azagthoth (Map10)
Date
Author
Site
Size
Levels
Comments


12 levels created on June 20th, 2004 (released here on July 18, 2004)
J.S. Graham (aka psyren)

Nothing to do with Doom, but... Numerometria is his site.

4104 Kb (Zip = 1903 Ko)
Map01 - Map12: Azagthoth  
btsa Crimson Canyon
"A collection of larger maps than normal Doom2.  Should provide 3-4 hours of play on Ultra-Violence.  Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.. (JS). A masterpiece, one of the very best pwads since a long time!
 
10Years
Happy Birthday!
10 Years of Doom
Date
Author
Site
Size
Level
Comments


Other
01 level created on Dec. 10, 2003 (released here on May 30, 2004)
Darren Finch  (aka Doom_Dude)

Doom_Dude's Doom 2 Site
865 Kb (Zip = 323 Ko)
E3M4: 10 Years of Doom

'On Dec 06 I decided to make a Doom map to celebrate Doom's 10th Birthday. By the way, this is  my only release for Doom  as all my other Doom maps are for DooM II.). (Darren)
btsa Vilecore
Sp
Coop
 
BloodRust
I like it so much!
BloodRust
Date
Author
Site
Size
Levels
Comments


11 levels created on Feb. 04, 2004 (released here on May 28, 2004)
Simon 'SlayeR' Judd (programmer and Doomer, Software Engineer)

Slayer's Demense
3096 Kb (Zip = 1164 Ko)
Map01 - Map11: BloodRust
11 Levels of 'Oldschool' extremely well designed and with a great gameplay!!!
'Basically I was trying not to overdo the detail or size of the maps, but rather to GET THEM FINISHED :P. Quite a few references to early Doom2 maps in the first few maps. Includes a some new textures, and MIDI replacements for each level (none of my own though, with the exception of the title music). (Simon)
 
DemSanc
Hard, so hard...
Demon Sanctuary
Date
Author
Site
Size
Levels
Comments


Other
01 level created on 2001 and updated on 2002 (released here on May 21, 2004)
Samuel "Kaiser" Villarreal

You're welcome to The DSV Outworld at the Wayback Machine...
2419 Kb (Zip = 920 Ko)
Map01 - Map02: Demon Sanctuary

New level (version 1 and 2) from scratch. Engine Required: Boom  and  RetRes  from Teamtnt. Recommended commands: -mb 64 and -memfree 128
btsa Icerial2 , DSV , DSV4
3D
Coop
 
Icerial2
Very, very hard!!!
Icerial 2
Date
Author
Site
Size
Levels
Comments


01 level created on 2002 (released here on May 10, 2004)
Samuel "Kaiser" Villarreal

You're welcome to The DSV Outworld at the Wayback Machine...
2419 Kb (Zip = 920 Ko)
Map01: Icerial 2

It's based off a map from DSV4 (map27), and there are plenty of slippery ice and dangerous pits to watch out for. This wad takes place in a huge castle surrounded by caves and of course...ice. It has full coop support, so give this wad a try on Doom Connector!
3D
Coop
 
Ninja
Interesting
Ninja (3 wads)
Date
Author
Site
Size
Levels
Comments


03 levels created between 2002 & 2003 (released here on April 20, 2004)
Keith Drago aka Ninja (young "old
fellow" lost for the Doom community)
Ninja's wads
627 Kb (Zip = 313 Ko)
Map01 - Map03: The Ninja Story, a compilation (made by me) of
the 3 wads of the Ninja Serie.
Ninja, Ninja Wad 2: The Sequal, and Ninja Wad 3.
"Hello, you are now the proud user of a wad made by me, NINJA!" (;-D)

3D
 
TitanStory
Awesome !
The Titan Story (4 wads)
Date
Author
Site
Size
Levels
Comments


Other
04 levels created between July 1995 & June 30, 1996 (released here on April 20, 2004)
James (Jim) F. Flynn (programmer and Doomer, Software Engineer)

Jim Flynn's page
2787 Kb (Zip = 1393 Ko)
Map01 - Map04: The Titan serie, a compilation (made by me) of
the 4 wads of the Titan Story.
The Mines of Titan, The Anomaly on Titan, The Farside of Titan and Trouble on Titan.
"You are dumped in the middle of a mining base on Titan, a moon of Saturn" (Jim)
btsa IntZonOr, Enigma
 
Cathedral
Demonstration
CATHEDRAL! for DOOM ][ Deathmatch
Date
Author
Site
Size
Levels
Comments

01 level (Deathmatch only), created on March 18, 1998, updated on April 20, 2004
Denis Fabrice (alias DeF-46!), Co-author, with Boris Pereira, of the first OpenGl Doom Legacy ever released.
You'll be welcome to the host at Doom Legacy's site
320 Kb (Zip = 181 Kb)
Map01: Deathmatch in a cathedral made specially for Doom Legacy.
CATHEDRAL! for DOOM ][, it's based on the plan of a real Cathedrale, ancient style.
It's wide, you can play zigzag around the columns.
Xp
 
Spone
Cool!
Spone by Jason Sloan (FACE.UK)
Date
Author
Site
Size
Levels
Comments


02 levels, created on March 15 & May 09, 2002, released here on April 13, 2004
Jason Sloan (aka FACE.UK).
You'll be welcome to Doom Arena
1020 Kb (Zip = 331 Kb)
Map01 - Map02: it's a compilation of the 2 episodes of the Spone serie made specially for Doom Legacy.
Spone II , Doom News From The Arena. One of the more impressive castle style levels available. This is a single play Doom2 level and shows off a lot of the new 3d features of Doom Legacy. Wad authors can learn a lot of new tricks from this one.
3D
 
Icarus
Genious?
Icarus
Date
Author
Site(s)
Size
Levels
Comments


32 levels created on March 22, 1996 (released here on March 14, 2004)
TeamTnT
Icarus Homepage and TeamTNT Homepage
9158 Kb (Zip = 3104 Ko)
Map01 - Map32:
Icarus, Alien Vanguard
"These maps are excellent for single and cooperative play, but we didn't forget the Deathmatchers of the world, either!.
You'll wonder what happened to the weekend when you play Icarus."
(TeamTNT)
 
Alien Vendetta
Awesome!!!
The Alien Vendetta
Date
Author
Site
Size
Levels
Comments


32 levels created on December 24, 2002 (released here on March 14, 2004)
The AV Team. Project idea / moderator: Anders Johnsen aka Andy.
The Alien Vendetta homepage
24172 Kb (Zip = 8609 Ko)
Map01 - Map32: The Alien Vendetta (THE COMPET-N EDITION). AV does not require any port to run.

"These maps are ranged from small fast-paced tech-styled ones, to complex medieval- and hellish-themed.
A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)"
 
Wicked
Brilliant !
The Wicked series (5 wads)
Date
Author
Site
Size
Levels
Comments


05 levels created between January & October 2002 (released here on November 01, 2002)
ReX Claussen

Piper at the Gates of DooM
3176 Kb (Zip = 1861 Ko)
Map01 for all the wads of The Wicked series (
Wicked_1 to Wicked_5)
"These maps are intended to push the limits of the original DooM2 engine.
In other words, the maximum amount of architectural detail without requiring a source port. Enjoy !
" (ReX)
 
Hacx
Addon?...Full TC!
Hacx, Artwork by Ken Scott
Date
Author
Site
Size
Levels
Comments

21 levels created on September 16, 1997. (released here on September 25. Updated on September 26)
Banjo Software. Click here to look at the " Banjo Software members".
Nostromo's Place
. As of 3/26/2000, it's being made available for download at no charge to Rich Johnston (Nostromo).
22537 Kb (Zip = 9756 Ko)
Map01-Map20: Twitch N' KillHacx is an action-filled add-on for Doom II.

The story is set set in the near future and you'll find yourself engrossed in a International blastfest combating weapons of mass destruction! Here is the version 1.1, with the dehacked file already included. You have only ONE file, but a billion of feelings!!!
 
Master
Masterpiece
3d... You want 3d?... You have it!!!
Date
Author
Site(s)
Size
Level
Comments

Other
3  levels created on 23st February 2002
Steven "StroggOnMeth" McGranahan aka SoM and Brendt "Megalyth" Pantley
SoM (personal homepage), and Doom Legacy (Legacy levels editing specificities)
2423 Kb (Zip = 1355 Kb)
Map01 - Map03: Master

3 single player levels for legacy, released as-is. No work was being done on them,
so I changed a few things and are puting them out for everyone.
(Steven)
btsa LGDM01 , Polution , 3dfloors
3D
 
Sekkusu
3d, 3d, 3d...
Sekkusu
Date
Author
Site
Size
Level
Comments



1  level created on 16st August 2002
Andy Mckie aka Mystic
Andy's Web Pages, personal homepage
1250 Kb (Zip = 355 Kb)
Map01: SEKKUSU

Sort of hi-tec looking, mostly original or modified textures, some new lamp sprites.
Lots of 3D and deep water
Requires Doom Legacy and looks best with 3d card for running GL or Glide Mode.
(Andy)
3D
 
EOO
Colorful 3d
End of the old order
Date
Author
Site
Size
Level
Comments


1  level created on 23st August 2002
Alastair Montgomery aka big_al
Doom Heaven  , Doom II Legacy Wads
1152 Kb (Zip = 335 Kb)

Map01: "The end of the old order", based on the strange things in my head...
A real hi-tec looking single player Legacy level. Has lots of new textures, 3D and fraggle script effects.
Requires Doom Legacy for 3d effects and looks best with 3d card for running GL or Glide Mode
.
.. (big_al)
3D
 
DSV4
Fragglescript...
Fragglescript...
Date
Author
Site
Size
Levels
Comments


Other
32 levels created on July 04, 2001
Samuel Villarreal aka Kaiser, used to be known as Deathman
DSV Outworld (at the Wayback Machine...), home of the DSV megawads for Doom II, and today at Kaiser's Vault
17802 Kb (Zip = 6994 Ko)
Map01-Map32: DSV Episode 4: The Revolution of Hell, Legacy edition. (final version: August 09, 2002)
"I am going to release the Eternity version shortly after. Then on to the Zdoom version!". Legacy levels are based on Fragglescript while Zdoom levels are built on ACS scripting. It takes place just before the Doom64 story. So I have included graphics of the Doom64 monster sprites and textures. (Deathman)
btsa Icerial , Demon sanctuary, DSV
3D
 
Phobia
Falling coronas
Phobia and his falling coronas
Date
Author
Size
Level
Comments


Patch
1 level created on August 06, 2001
Kristian Käll aka Ebola (site: The Fradicle - The Legacy Editing Page), leader of the team Unholy Software
5161 Kb (Zip = 3010 Ko)
Map01 with, on command line: Legacy -opengl -ds3d -mb 64 -file Phobia Phob
Utilizing many 3D features, FraggleScript, and more
Look at the special Bigdog revue
"Let your mind be swallowed by the map and lead you to your own conclusions"
Phob.wad Making it work better with version 1.32 beta 3 of Legacy (09/27/01)
3D
 
LGDM01
Old new one...
LGDM01, the Old new one...
Date
Site
Author
Size
Level
Comments
J
Other
1 level (Deathmatch only) created on July 18, 2001
SoM's site
Steven "StroggOnMeth" McGranahan aka SoM
1942 Kb (Zip = 641 Ko)
Map01 with a special wad for the resources, full 3d floors with transparency
"Hey, I couldn't find my map LGDM01.wad anywhere on the doomlegacy wads page..." (SoM)
Yes, it's time to make a special page for original wads 100% Legacy compatibles!
J
 btsa Master , Polution , 3dfloors
3D
Xp
 
Vilecore